It proudly wears its debt to Metroid on both sleeves: most obviously in the sound effect when picking up items, and most deeply in the way its large world is structured. Updating a classic isn't easy, but aesthetically speaking Cave Story 3D hits just the right balance between homage and upgrade.Ī 'Classic Mode' isn't the original visuals, which would have been nice, but an approximation of the 2D spritework transplanted into the 3D environments, which doesn't work. The remix composers know what side their bread's buttered: this production sticks to layering the tunes, allowing itself an occasional flourish but keeping tightly to the original line. The audio's also been remixed, which is even more treacherous ground: the original chiptunes are amazing, with an infectious verve that recalls the very best of NES-era soundtracks (*cough* Capcom *cough*). Certain landscapes have been reworked entirely, while favourite moments like ascending the Island's outer wall look even more breathtaking with added texture. It's like a chibi pop-up book, with the 3D effects used for emphasising level furniture or one-off twists - and it looks wonderful, both faithful and surprising. Cave Story 3D adds detail and depth, reimagining the characters and world in a much more rounded and solid state. The new aesthetic comes down to taste, because the original's retro sprites still look fantastic. Cave Story 3D isn't a port, though it is largely the original game: this has been visually rebuilt for 3DS, in some places expanded and in some places tweaked. It's an indie darling, a touchstone that seems to find a new audience every year, and 2010 saw its first (slightly enhanced) ports to DSiWare and WiiWare. #CAVE STORY BEST ENDING PC#It took five years of work before Daisuke 'Pixel' Amaya, the sole creator of the original Cave Story, released the game as PC freeware in late 2004.
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